![]() ![]() In the end, due to the reasons that so often affect game development, leadership didn’t feel the plans were feasible in an efficient and financially beneficial manner. While they weren’t in active development, DLC in this form was initially planned. Ideas were also floated on how to interject narrative events within Halo Infinite over the long-term. From what we know, the original plan for Infinite was to develop some form of smaller, narrative expansions that would continue the story and lead to a bigger expansion of the campaign. What seems to be happening with Halo is a complete rethink of how the IP is managed under the Xbox Game Studios umbrella. What we know now is that it was only the beginning of the restructuring. At the time, this felt like a leadership shake-up that was needed but generally complete. Then a few months ago, we received the news that Bonnie Ross was departing 343i, and three new leaders were taking her place, with Pierre Hintze taking over as studio head. The game was delayed a year, 343i was clearly not fully prepared to support a new live-service model, features were missing at launch, etc. While I’ve spoken of my love of the campaign and multiplayer at length, there have been a lot of misses as well. It goes without saying that the launch of Halo Infinite was generally less than stellar. Bathrobe Spartan □ Podcast Halo January 19, 2023 Si cela aurait pu être évité, l'impact sur la stratégie reste minime: du contenu axé multijoueur. Les licenciements au sein de 343 Industries s'inscrivent malheureusement en conséquence d'une mauvaise gestion du studio et de ses effectifs par les personnes en charge. So let’s break down the details of what we know, and I’ll then provide my speculative commentary as to some of the “whys.” In this case, I was confident in sharing the information. ![]() As always with this sort of thing, I question a lot. I had already spoken to them prior to it being posted along with a couple other sources who had shared similar information. Yesterday, I corroborated a thread shared by my friends BathrobeSpartan on Twitter. So when information began to be shared with me recently, it was rather eye-opening. They have been a foundational part of my life. But one thing always remained true: I adore these games. And for over 20 years, there has been a wealth of highs and lows. I don’t think I need to ramble off my resume as a long-term Halo fan, as anyone who follows me or enjoys our content here at Seasoned Gaming has a general idea of just how much the IP means to me. And to some degree, it’s been a long couple of years. The end product is a game that is concurrently permeating with nostalgia while likewise feeling like the next generation of Halo that we have actually been awaiting.Well, as a Halo fan, it’s been a week. Across both its project and multiplayer offerings, Halo Infinite finds a way to press the franchise forward in brand-new, meaningful methods while likewise remaining true to what Halo was when it first arrived on the scene twenty years ago. “That’s a sentence that I intended to be writing when Halo Infinite was first announced all the way back in 2018, and while it took longer than expected for the video game to show up, 343 has really done a bang-up job on all fronts this time around following the maligned Halo 5: Guardians. Halo Infinite is the very best Halo video game that 343 Industries has made up until now,” reads the opening of our evaluation of the game. I’m thrilled to have Paul help lead the future of #HaloInfinite.” Paul and I met in 1999, back in Bungie’s Chicago days, and then shipped Halo 1-3, ODST and Reach together. “I’m happy to confirm veteran Paul Bertone has joined the team as Studio Technical Design Director. Simply put, to be including an industry veteran to your ranks is a far bigger offer than it used to be. Remove the Halo heritage from the formula, this is just great news in general due to the fact that studios throughout the whole industry are bleeding talent, particularly senior talent. Bertone has worked on every mainline installation in the series, minus Halo Infinite, well until now as he is now the technical design director at the series. Of course, since those were made 20 years back and made by a various studio, many of the developers that made those video games are no longer on the series, which is why it’s fantastic news for fans that veteran of the series Paul Bertone has actually returned to 343 Industries. And to be fair, the older Halo games are much better than the recent ones. A brand-new Halo Infinite upgrade is seemingly good news for fans of the sci-fi first-person shooter series, and particularly great news for OG fans who might prefer the older Bungie-era Halo games compared to the 343 Industries-era Halo games. ![]()
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